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Pantheon LARP

Ember

Some time after the arrival of Ayro, Kendel discovered the creative capacity of his forge. Life was found within the flames, almost by chance. Kendel was working on his forge when the fire died out. Ayro assisted Kendel by breathing flames back into the waning coals. The flames seemed to dance and move with life-like qualities. Kendel had a spark of inspiration and had Ayro breathe upon the fire once again. Kendel took the fire and created life from it, creatures born of flame. He called them embers.


Embers are the shortest lived creatures of Panthes. Their life span is measured in only a few decades, with the eldest living to only their early 30’s at the very best. Because of their short lives they are a very impatient race who tends to take action more than to discuss. They are generally good natured and have a love of learning as much as they can in the time they have. Because of their fast paced and eager nature they tend to pick up ideas and lessons much quicker than any other race, making them excellent at learning things quickly.

There are a few downsides to being a race made of fire. Water greatly harms embers, and as so rain is a bane to their existence. It is the equivalent of a man being showered in sparks. Conventional healing also is lost on the embers, and many physicians have began carrying flint and tinder in their first aid kits in case a wounded ember needs help.
However, being a fire creature has plenty of advantages as well. Immunity to fire makes embers a very hardy race against attacks based on flame. And any natural fire also heals the embers, making them easy to cure if you have the proper tools and time.


Embers are one of the youngest races of Panthes, but are also one of the most ambitious. They strive for progress and knowledge, and are generally a widely accepted race in the cities of Panthes. They may put off most sprites, for good reason, but have a certain kinship with stoneborn. You can pretty much find them anywhere trying to soak up as much knowledge or skill as they can.

Ember are the shortest lived of the races. They only live about 30 years, so they tend to try to accomplish as much as possible in their short time.

Starting Build: 15
Body: 6

Advantages
Torch: Embers may access light at any time. Ember with this skill may crack a glow-stick at any point to provide light.       
Quick study: Embers takes half the time to learn things. 
Born of Flame: Embers take no damage from fire attacks.                                                                                                                   
Kindle: Embers are healed by natural fire. Ember with this skill is healed one point of body for every 3 minutes they role-play being lit on fire.

Purchasable
Fire-Toss: 4 build 3 energy. Ember with this skill may call Fire Toss 3 Fire then spend the appropriate amount of energy to throw a skill packet for 3 points of fire damage.  This skill may not be used to heal embers.
Burning Touch: 3 build 4 energy. Ember with this skill is capable of raising their body temperature to painful levels for others. Ember with this skill may call Burning Touch then spend the appropriate amount of energy to cause whoever is touching them pain for the duration of the physical contact.

Detriments
Aqua Phobic: Ember exposed to rain water takes one point of body damage every five minutes. A fully submersed ember takes one point of body damage every two minutes.
Unusual Form: Embers may not be healed by traditional healing.This includes First Aid skills.  
Natural Heat: Embers emit a natural heat that makes wood weapons difficult to wield. Embers may not use wooden weapons.

Costuming Requirements
Red, yellow, or orange skin/hair.

Body Progression


Body Points

+1

+2

+3

+4

+5

+6

+7

+8

Build Cost

2

3

4

5

6

7

8

9